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Equipment, Setup & Instructions
Equipment
- Cones/markers
- Scrimmage vests
- Footballs
- Full-size goal
Setup
- Area: 44x55 yard area (half pitch) split into a central 4v4 zone with a 10-yard-wide channel marked by cones along each touchline.
- Goals: One full-size goal on the end line, facing the central area.
- Team Red: 6 red outfield players start with 4 spaced evenly across the central 4v4 zone and 2 positioned as defenders, one in each flank channel.
- Team Red GK: 1 yellow goalkeeper positioned on the goal line of the full-size goal.
- Team Blue: 6 blue outfield players start with 4 spaced evenly across the central 4v4 zone and 2 positioned as attackers, one at the start of each flank channel near the halfway line.
- Equipment: 4–5 cones marking each of the two 10-yard-wide flank channels along the touchlines, plus a supply of spare footballs stacked behind the goal with one ball ready to start play.
Instructions
- Play 4v4 in the middle area and 1v1 in each flank channel (one channel on the left, one on the right).
- The scoring requirement is a goal can only be scored after the ball is served from a channel.
- When the ball is played into a channel, the channel player must play 1v1 until the attacker breaks into the offensive side of the channel.
- Once the attacker breaks into the offensive side, the defender should allow the cross.
- In the middle, the four players move as receiving runners: near-post, far-post, a trailing runner, and a supporting runner.
- The next ball is played in when the play ends (goal, out of play, or the ball is cleared), with the supply team restarting from behind the goal.
Coaching Points
- Cross the football from the flank with correct technique and decision-making.
- Choose when to serve low (on the ground) versus when to knock it back.
- Drive the cross with pace when the runner can attack it early.
- Encourage attackers to time and commit to runs across the face of goal.
- Use near-post, far-post, and supporting runs so the crosser has options.
- Encourage the channel attacker to beat the defender enough to earn the right to cross.
Variations
Make it harder:
• Add an extra attacker in the middle (5v4 or 5v5) to increase traffic and finishing pressure.
• Limit the channel 1v1 to a shorter time window (e.g. must cross within 3 touches).
• Require a specific cross type (e.g. only driven crosses, or only low crosses) for the goal to count.
Make it easier:
• Reduce the middle to 3v3 so players can learn the crossing/runner timing with less congestion.
• Allow the defender to play normally until the attacker reaches a marked “crossing” cone line, then switch to allowing the cross.
• Use a smaller scoring target (e.g. only goals scored from runners within 6–8m of goal count) to simplify the finish.
FD
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