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Feint and Sprint

Practice directional changes and feints to outsmart an opponent.

Warm Up15-16U189-1011-1213-14Adultgroup1 players minimumstarstarstarstarstar4.8 (2)
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Equipment, Setup & Instructions
Equipment
  • Cones for marking the playing area and creating gates
  • Markers or flags to highlight gate positions
Setup
  1. Area: 20x20 yard grid marked with cones, with a 2 yard wide gate at each end
  2. Team Red: 1 red outfield player starts lined up on one side of the grid, facing the central cones
  3. Team Blue: 1 blue outfield player starts lined up on the opposite side of the grid, facing the central cones
  4. Equipment: Cones marking the 20x20 yard grid corners, 2 cones forming a 2 yard wide gate centred on each end line, and two parallel lines of five cones spaced 2 yards apart running through the centre of the grid
Instructions
  1. The first player from the blue team jogs toward the central cones, followed by the corresponding red player.
  2. The blue player performs a feint to change direction and sprints towards one of the end gates.
  3. The red player attempts to mirror the movement and reach the gate first.
  4. Each player alternates roles between leading and chasing.
  5. Ensure players have warmed up adequately before starting.
Coaching Points
  • Encourage players to maintain steady hydration.
  • Ensure clear and effective communication between teammates.
  • Gradually increase work intensity for optimal engagement.
  • Monitor players' body language for signs of fatigue or loss of focus.
  • Begin with low intensity to gradually warm up muscles.
  • Emphasize the importance of an engaging and relevant warm-up routine.
  • Highlight the benefit of good habits in preparation for optimal performance.
Variations
Make it harder:
1. Reduce the width of the gate to make accuracy in reaching it more challenging.
2. Increase the speed requirement for defensive players to enhance difficulty.
Make it easier:
1. Increase the distance between cones to make the feint less complex.
2. Allow the chaser to start half a second later to give the leader a better chance.
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