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Equipment, Setup & Instructions
Equipment
- Cones/markers
- Scrimmage vests/bibs (2 colours)
- Footballs (2)
Setup
- Area: 16x16 yard grid marked with cones
- Team Blue: 3 blue attacking players start inside the grid, one of them with the ball at their feet
- Team Red: 1 red defender starts inside the grid holding the alternate coloured vest
- Equipment: 4+ cones marking the corners of the 16x16 yard grid, 2 footballs placed just outside the grid for quick restarts, 1 coloured vest/bib held by the starting defender
Instructions
- Place the three attackers inside the grid and start with one football at the attackers’ feet.
- The attackers must keep possession against the defender.
- Attacking players can stand anywhere in the grid and should move to create passing angles and support.
- The defender’s job is not to tackle or win the ball; they try to touch the attacker who is currently controlling the football.
- If the defender manages to touch the attacker, the alternate vest/bib is handed from the defender to the attacker, and the roles switch (the new defender now tries to touch the new ball carrier).
- The attackers score a point by keeping possession for a set target time (the original uses "30 elephants"); reduce or increase this time based on age and skill level.
Coaching Points
- Encourage quick supporting movement—players should angle their bodies to receive.
- Demand good passing decisions with pace (find the next pass early).
- Teach players to scan before receiving so they know where the next pass will go.
- Make sure the group creates angles, not just a chase for the ball.
- Bring in simple combination play (one-two passes) to get away from pressure.
- If a pass is on, play it; if it isn’t, move the ball to a safer option quickly.
- Keep the defender active—touch pressure should force quicker choices without tackling.
Variations
Make it harder:
• Allow the defender to challenge for the ball (light tackling/attempting to win possession) and switch roles immediately if they win it.
• Limit attackers to fewer touches (e.g., 2 touches max) to speed up decisions.
• Add a second defender once the first set target is reached, so attackers must play through more pressure.
Make it easier:
• Increase the grid size slightly and/or lengthen the possession target time.
• Give attackers more freedom: allow 3+ touches or remove the time/scoring target for the first 1–2 rounds.
• Start with the defender only able to touch from a smaller area (easier pressure and clearer passing options).
FD
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