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Wide Attack Decision & Finish

Finish with smart decisions by playing deep to the winger, cutting inside, and combining for a goal.

AttackingAdultU18
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Equipment, Setup & Instructions
Equipment
  • Footballs: 2–4 (one on each midfielder/starter foot to start each rep)
  • Cones:
  • 1 start cone for the midfielder/ball carrier
  • 1 winger channel cone (crossing/receiving lane; optional)
  • Optional support/arrival markers for overlap timing
Setup
  1. Use the full pitch with two goals (one at each end) and play in both directions.
  2. Split one side per direction: set a midfielder in the central start zone and a winger in the wide start zone.
  3. Place a ball with each starting midfielder at the start of their run.
  4. Put a cone to mark the ball-carrier’s start position (midfielder).
  5. Put a cone to mark the winger’s crossing/receiving lane channel (same-side only; optional).
  6. Add any extra cones you want as support/landing markers where the overlapping support should arrive in Phase 2.
Instructions
  1. Phase 1: The midfielder plays a deep ball into the winger’s lane.
  2. The winger receives to play through the crossing lane and attacks the area with a cross.
  3. Phase 2: A support player steps up to overlap the winger (goal-side position) as the winger prepares to cut inside.
  4. After receiving/carrying into the cut, the winger decides immediately: pass, shoot, or continue the overlap.
  5. Phase 3: Reset for the next rep and randomise the Phase 3 outcome (deep-to-wing, then cut-inside/cross combination) and finish to goal.
Coaching Points
  • Phase 2 decision: winger must look up before choosing pass, shoot, or overlap
  • Timing: cut inside early and at pace to create the decision window
  • Support threat: overlap player must stand goal-side to receive and combine
  • Finishing quality: pick the best option to attack the space after the random Phase 3 setup
Variations
Make it harder:
1. Time limit: winger must complete the cut-inside decision (pass/shoot/overlap) within a set seconds window
2. Add pressure: include an inside defender to challenge the winger’s pass/shoot/overlap choice
3. More randomness: fully randomise Phase 3 and require at least one combination pass before any shot
Make it easier:
1. Remove overlap option: winger must only cross or shoot after the cut
2. Slow the decision: apply a first-touch restriction before the winger decides
3. Simplify the combination: allow the support player to receive and play back earlier before the final finish
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JT
Jasmine Tang
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